v2 released
Moth Mansion » Devlog
I have been working on building this into a proper game post game-jam, so a lot of work has happened behind the scenes to tweak some of the systems and learn some new skills.
From visible stuff three new things have happened:
- A new first pass of a lighting/shadow shader, now the moths leave shadows when lit up! This works way better with more lights, so I imagine it will be more useful when I have more of the mansion built up
- Sound should work better directionally, at least in headphones. For now I have jacked up the panning strength for left/right, and added some filters to differentiate top from bottom. Should make it more obvious where enemies are
- Added a quick shader so that the torch icon is more of a progress bar.
- A bit less wall visibility, but now animations do not play if you cannot move a specific way - so should be more obvious you’re stuck.
I have pretty much spent the last week+ learning shaders all over again, so the changes aren’t super drastic. Hoping to move more into sketching out the first floor of the mansion, and switching tilesets to something more proper.
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Moth Mansion
It's dark, you have a flashlight, but there are humanoid moths everywhere. Get out!
More posts
- 0.3.0 is out!20 hours ago
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